You need to modify the script to let it run at realtime by yourself, it should not be difficult for a developer. The managed version of the plugin is slower than the native version, so in the editor, the native version is used by default.
I have illustrated the usage in the source code of ‘InnerMantisLODEditorProfessional.cs’, you can switch between the native plugin and the managed plugin by changing the value of a boolean variable. Int MantisLODSimpler.get_triangle_list(int index, float goal, int triangles, ref int triangle_count) Int MantisLODSimpler.create_progressive_mesh(Vector3 vertex_array, int vertex_count, int triangle_array, int triangle_count, Vector3 normal_array, int normal_count, Color color_array, int color_count, Vector2 uv_array, int uv_count, int protect_boundary, int protect_detail, int protect_symmetry, int protect_normal, int protect_shape) The APIs are as same as the native version, except that you need to add a prefix of ‘MantisLODSimpler.’ to the native APIs. To use the source code of the plugin, you just need to add one line: If you want to simplify meshes at runtime, you can achieve it in this version, for I have added the source code of the plugin, which can run on any platforms, such as iOS, Android, and Xbox etc. You can learn more details via the video tutorial in the showcase page. I also upgraded the standalone editor to v4.0, which supports detail map, but it does not contain a built-in vertex color painter, you need to paint vertex color within other 3d softwares, such as Blender, 3ds Max, Maya, etc. If you like a free vertex color painter plug-in for Unity, you can download it from: This version supports detail map, you can paint vertex color with your favorite tools, then use the vertex color map as detail map to control which areas should have more details accurately. This version supports shrinking blend shapes, the generated assets are much smaller than before.
If you are using Unity 2017 or Unity 2018, please install another copy of Unity 2019, download the latest package, import the package, then copy the directory of 'MantisLODEditor' to the project in Unity 2017 or Unity 2018. This version only supports 2019.4.19f1c1 (LTS) and newer versions, for the progressive mesh runtime script runs much faster on Unity 2019 than it runs on Unity 2018. If you are making a progressive mesh, and the 'Read/Write Enabled' parameter in the import settings is disabled, it will remind you that you should enable the parameter when running on actual devices, more friendly than previous versions.
There is a completely new video tutorial for v8.0, you can learn everything in this detailed video tutorial, including how to make a detail map, how to apply the detail map, etc. I alse fixed a bug in the batch generator. I added a new 'Optimize On The Fly' parameter in the runtime script, if editor XR (Mock HMD Loader) blinks, you can turn off this parameter to fix the issue. I recommend Unity 2019.4.0f1 (LTS) and later versions, because Unity 2019.4.0f1 (LTS) and later versions can optimize meshes on the fly, progressive mesh runs much faster than it runs on Unity 2018 or older Unity versions. If you are using Unity 2017, please install another copy of Unity 2018 or a later version, download the latest package, import the package, then copy the directory of 'MantisLODEditor' to the project in Unity 2017. This version supports Unity 2018.4.0f1 (LTS) or later versions. Q: How can you create these great products? Q: How to keep more details of some body parts of the charactor? Q: I want to save multiple LOD meshes into a single FBX file, is it possible? Q: How to simplify multiple parts of 3d model with different qualities in standalone edition v1.1? Q: How can I specify file format when saving with standalone edition v1.1? Q: What's the difference between the Mac App Store edition and other standalone editions? Q: My Mac prevent me from running the standalone edition, what should I do? Q: I have not heard about FastSpring before, is my shopping safe there?
Q: Which professional feature should I use? Q: What's new in the professional edition? Q: What's new in standalone edition v2.0? new Q: What's new in enhanced command line tool? new Q: What's new in the professional edition 2.0.4? new Q: What's new in Mantis LOD Editor 2019? new Q: What's new in Mantis LOD Editor Professional Edition v4.0? new
Q: How can Autodesk store customers upgrade to latest version? new Q: What's new in Mantis LOD Editor Professional Edition v6.0? new Q: What's new in Mantis LOD Editor Professional Edition v6.2.1? new Q: What's new in Mantis LOD Editor Professional Edition v7.0.1? new
Q: What's new in Mantis LOD Editor Standalone Edition v4.0? new
Q: What's new in Mantis LOD Editor Professional Edition v8.0? new